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View Full Version : v5.0.2(d) Post-launch Updates



Dirk
April 5th, 2020, 04:18 AM
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https://i.imgur.com/ih82rAm.png San Andreas Roleplay
Version 5.0.2(d)

This version is intended to refine the script and simplify things, in addition to fixing bugs that
have been encountered since launch. Thank you to everyone who raised script issues to the dev team.

Added
Introduction to backward compatible samp
Toggle weapon license (WEP_LIC_ENABLED)
/togwl to accommodate in-game setting
Families will now receive income from the points: mp1, mp2, sprunk factory (getmats -> 75% goes to family safe | sprunk fac -> +30 to family safe every time someone uses a sprunk machine)
SCOTUS -> FJC
/setmyfaction for faction moderation
FJC now show on profile
/undercover for Paragon
/fsafe syntax to be more helpful


Fixed
House saving bug
CJNG armoury
Biz entryfee restrictions
Ammunation glitch
Being able to /getdrink when not near the bar
Heliblade exploit
Report message for admins
24/7 dialog incorrectly listing prices
It is now not possible to add sirenfeature to police vehicles, this was causing players lag
Mat run rewards
Numerous stylistic changes server-wide
/apb for SANG
An issue with texting minus numbers (i.e -666)
/getseeds coordinates
/dropcar prices
Gate bug that kept resetting the faction value to 0


Changed
Devs can no longer use /asay, and rather /dsay
/listnewbie to reflect new changes
Players now need 2 playing hours or more to get a gun
Department radio chat restored to former version
CJNG chat color
Enabled /joingang
Adminchat colour back to orange
Skin stays on /quitfaction unless you're wearing a faction skin (or 'restricted skin')
SCOTUS -> FJC
/mask is now limited to FBI, HA, and S9
VIP black market dialogue



* Credit to Dirk, AceSevenFive, Rellex, Vienna

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