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Thread: v4.0.0

  1. #1
    Excommunicado
    Join Date
    Jun 2019
    Posts
    89

    v4.0.0


    San Andreas Roleplay
    Version 4.0.0


    Added
    • A brand new contact system where players can store unlimited contacts, call contacts, text contacts or delete contacts.
      • Players can use /contacts to access their contact list.
      • Players can now use /call [contactname] OR /sms [message] [contactname].
      • Players can still use /call [number] OR /sms [number].
    • Once a player sends a text to the number and that number exists in their contact list they will be notified they have sent the text to (contact) instead of (number) as seen below.
    • When players receive a text from their contacts they will be notified that they have received a text from (contact) instead of (number) as seen below.





    • Server-sided health and armour.
      • No one can hack health and armour now. It is impossible now.
      • Illegal modifications like lag.cs and the others that alter with your health or armour will no longer work and have no impact whatsoever.
      • Modified weapon.dat's are now automatically detected and will have no impact on damages.





    • Players are now able to damage vehicles.
      • Vehicles no longer need a driver to be damaged.
        • Vehicles can be unoccupied to be damaged.
        • Vehicles can just consist of one passenger to be damaged.
    • Namechange token system.
    • /contacts now arranges the contacts' name in ascending order.
    • /ohelpers, /omembers, /ofmembers, /otesters, /odevs, /omappers and /offlineadmins sort the names in ascending order.
    • /setstat automatically updates a player's /contacts, so they don't lose their existing contact(s) when their number gets set.
    • Falling now to zero health automatically sends you to the hospital. No way can a medic revive you from an incident you fell from.
    • /hosk and /sosk back.
    • /fackick, /agiverank, /aggiverank, & /groupkick for Faction Moderator(s) or Faction Director(s)
    • OnPlayerDamage to logs, so we can know who shot who first.


    Fixed
    • /house check
      • Shows NULL values even if you deposit anything in the house.
    • /jobhelp
      • Says /sellgun restriction time is at 10 seconds when in reality it is per minute.
    • /getmats
      • Sends you a message saying you don't have the exact amount on your player but you actually do when you want to purchase material packages.
      • Sends you a message stating you have purchased 10 material packages for an amount that has not exactly been withdrawn from your player.
    • /makefamed
      • After removing a player from Famed, the famed name tag color comes back after the player respawns.
    • /spec
      • After a player enters a vehicle as a passenger, Administrators have to /spec again.
    • Knife sync bug.
    • Gate passwords reset every time the server restarted.
    • OnPlayerDeath related bug.
    • Climbing bug resulting in losing health.
    • /dufflebag withdraw says you don't have enough materials on you.
    • Name tag bug where a player is assigned an invalid name tag not carrying their name and id.
    • /lastbans shows the Administrator's name instead of the banned player's name.
    • Players spawning at Las Venturas anymore when they crash and losing a vest (if they had one).
    • /joingang still works after a player has been banned from using /joingang.
    • A player's name is filled with random colors when you press tab.
    • /purchase showed nothing to Platinum VIP's.
    • /newb showing invalid rank names.
    • Players falling after they spawn their character if their virtual world or interior is greater than 0.
    • /prisons doesn't show if players were jailed for LTA.
    • /biz lock
      • Players couldn't use the command: '/biz lock' inside their business.
      • The business 3D Text Label wouldn't update the "Entry Fee" to "Entry Fee: Locked" after executing the command.
    • /badge
      • Players who executed '/badge' while on duty and hid their badge then died have their faction's color set to their name after they respawn.
      • Players who executed '/badge' while on duty and hid their badge then relog have their faction's color set to their name despite the fact they had hidden their badge.
    • Players falling from the interior once they get sent to death mode in an interior.
    • Players who are on duty as a Cop or anything have their name tag color reset to WHITE once they die.
    • Nametags.
    • /userrk works on anyone even if the player is not in death/revive mode.
    • /gethere
      • Administrators have to execute the command twice if they were in an interior or virtual world because the other player would fall and lose health or armour.
    • Players are able to use /contacts while their phone is off.
    • /helpnewbie & /acceptbug can be used at admin jail or while cuffed or while in death mode.
    • /jail and /arrest work on people who are already in Admin Jail or In-Character jail. Thus their time can be reduced.
    • /spectate for Administrators.
    • /dlock
      • Players can not execute that command properly if they were in a faction/family and a group at the same time.
    • /makegroupleader & /agiverank shows an Admin Error for Faction Director(s) or Faction Moderator(s)
    • /dlock, /createdynamicvehicle and /editdynamicvehicle AGAIN.
      • /editdynamicvehicle doesn't really update the group, family and faction via MySQL and relies on the server restart to update it all at once which isn't good.
    • The executor had to use /editdynamicvehicle sirenfeature twice to park the car and /parkdynamicvehicle doesn't do anything in-game but does something via MYSQL.


    Changed
    • Admins can no longer kill a player with /sethp command (conflict reasons)
    • The layout when a player receives or sends a text which solely depends on the player's contact list.
      • The new layout does not include the player's full name anymore to avoid inciting metagame.
    • Faction salaries.
    • Grammar mistake with /getmats.
      • "Materials Packages" to "Material Packages"
    • Gold VIP+ get 20% off their admin jail times (/prison)
    • Out-of-character and in-character chat layouts.
    • CJNG group changed with armory alterations (unlisted purposely)
    • /fsafe withdraw
      • Family members can now withdraw up to 600 for drugs.
    • Nametags
      • Paused players now have [P] in red color beside their name.
      • Do not contain health or armour anymore to avoid inciting metagame, to offer a realistic experience and because it's not needed anymore due to the server-sided health and armour system.

    • /sethanickname -> /setnickname and made it available for all groups.



    Removed
    • /number & /phonebook because of the new contacts system.
    • /c(h)eck(h)ack for Administrators because it is not needed because of the new server sided health and armour system.
    • Contact Books from the 24/7 as they're no longer necessary.
    • /kill command (conflicts with the new server sided health system, may be returned in future)
    • Gold/Platinum VIP's get 20% less prison time.
    • Nametags back to the old style.


    * Credit to Hyaa for this update.

    Last edited by hyaa; July 11th, 2019 at 05:03 PM.

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  3. #2
    Excommunicado
    Join Date
    Jun 2019
    Posts
    89
    You can now use namechange tokens to /namechange for free at City Hall. One namechange token entitles to one free namechange.


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  5. #3
    Excommunicado
    Join Date
    Jun 2019
    Posts
    89

    San Andreas Roleplay
    New additions to Version 4.0.0


    Added
    • /fackick, /agiverank, /aggiverank, & /groupkick for Faction Moderator(s) or Faction Director(s)


    Fixed
    • /newb showing invalid rank names.
    • Players falling after they spawn their character if their virtual world or interior is greater than 0.
    • /prisons doesn't show if players were jailed for LTA.
    • /biz lock
      • Players couldn't use the command: '/biz lock' inside their business.
      • The business 3D Text Label wouldn't update the "Entry Fee" to "Entry Fee: Locked" after executing the command.
    • /badge
      • Players who executed '/badge' while on duty and hid their badge then died have their faction's color set to their name after they respawn.
      • Players who executed '/badge' while on duty and hid their badge then relog have their faction's color set to their name despite the fact they had hidden their badge.
    • Players falling from the interior once they get sent to death mode in an interior.
    • Players who are on duty as a Cop or anything have their name tag color reset to WHITE once they die.
    • Nametags.
    • /userrk works on anyone even if the player is not in death/revive mode.


    Changed
    • /fsafe withdraw
      • Family members can now withdraw up to 600 for drugs.
    • Nametags
      • Paused players now have [P] in red color beside their name.
      • Do not contain health or armour anymore to avoid inciting metagame, to offer a realistic experience and because it's not needed anymore due to the server-sided health and armour system.



    Removed
    • Gold/Platinum VIP's get 20% less prison time.
    Last edited by hyaa; July 6th, 2019 at 11:02 PM.

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  7. #4
    Excommunicado
    Join Date
    Jun 2019
    Posts
    89

    San Andreas Roleplay
    New additions to Version 4.0.0


    Fixed
    • /gethere
      • Administrators have to execute the command twice if they were in an interior or virtual world because the other player would fall and lose health or armour.
    • Players are able to use /contacts while their phone is off.
    • /helpnewbie & /acceptbug can be used at admin jail or while cuffed or while in death mode.
    • /jail and /arrest work on people who are already in Admin Jail or In-Character jail. Thus their time can be reduced.
    Last edited by hyaa; July 8th, 2019 at 07:55 PM.

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  9. #5
    Excommunicado
    Join Date
    Jun 2019
    Posts
    89

    San Andreas Roleplay
    New additions to Version 4.0.0


    Fixed
    • /spectate for Administrators.
    • /dlock
      • Players can not execute that command properly if they were in a faction/family and a group at the same time.

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  11. #6
    Excommunicado
    Join Date
    Jun 2019
    Posts
    89

    San Andreas Roleplay
    New additions to Version 4.0.0


    Added
    • OnPlayerDamage to logs, so we can know who shot who first.


    Fixed
    • /makegroupleader & /agiverank shows an Admin Error for Faction Director(s) or Faction Moderator(s)
    • /dlock, /createdynamicvehicle and /editdynamicvehicle AGAIN.
      • /editdynamicvehicle doesn't really update the group, family and faction via MySQL and relies on the server restart to update it all at once which isn't good.
    • The executor had to use /editdynamicvehicle sirenfeature twice to park the car and /parkdynamicvehicle doesn't do anything in-game but does something via MYSQL.


    Changed
    • /sethanickname -> /setnickname and made it available for all groups.
    Last edited by hyaa; July 11th, 2019 at 05:03 PM.

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  13. #7
    Executive Administrator 500 Dirk's Avatar
    Join Date
    Sep 2010
    Posts
    897

    San Andreas Roleplay
    New additions to Version 4.0.0


    Added
    • SANG functionality
    • /tannoy command for SANG to broadcast messages throughout their facility
    • Chechen Mafia mapping
    • /oadmins shortcut for offlineadmins


    Fixed
    • Jail cell coordinates for SANG
    • A couple of PD skins were accessible to groups on /disguise
    • SANG now have a faction help dialogue on /help


    Changed
    • Chechen armory coordinates
    • Chechen can now use callerid


    Removed
    • Unnecessary custom skins code
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