San Andreas Roleplay
Version 4.0.0
Added
- A brand new contact system where players can store unlimited contacts, call contacts, text contacts or delete contacts.
- Players can use /contacts to access their contact list.
- Players can now use /call [contactname] OR /sms [message] [contactname].
- Players can still use /call [number] OR /sms [number].
- Once a player sends a text to the number and that number exists in their contact list they will be notified they have sent the text to (contact) instead of (number) as seen below.
- When players receive a text from their contacts they will be notified that they have received a text from (contact) instead of (number) as seen below.
- Server-sided health and armour.
- No one can hack health and armour now. It is impossible now.
- Illegal modifications like lag.cs and the others that alter with your health or armour will no longer work and have no impact whatsoever.
- Modified weapon.dat's are now automatically detected and will have no impact on damages.
- Players are now able to damage vehicles.
- Vehicles no longer need a driver to be damaged.
- Vehicles can be unoccupied to be damaged.
- Vehicles can just consist of one passenger to be damaged.
- Namechange token system.
- /contacts now arranges the contacts' name in ascending order.
- /ohelpers, /omembers, /ofmembers, /otesters, /odevs, /omappers and /offlineadmins sort the names in ascending order.
- /setstat automatically updates a player's /contacts, so they don't lose their existing contact(s) when their number gets set.
- Falling now to zero health automatically sends you to the hospital. No way can a medic revive you from an incident you fell from.
- /hosk and /sosk back.
- /fackick, /agiverank, /aggiverank, & /groupkick for Faction Moderator(s) or Faction Director(s)
- OnPlayerDamage to logs, so we can know who shot who first.
Fixed
- /house check
- Shows NULL values even if you deposit anything in the house.
- /jobhelp
- Says /sellgun restriction time is at 10 seconds when in reality it is per minute.
- /getmats
- Sends you a message saying you don't have the exact amount on your player but you actually do when you want to purchase material packages.
- Sends you a message stating you have purchased 10 material packages for an amount that has not exactly been withdrawn from your player.
- /makefamed
- After removing a player from Famed, the famed name tag color comes back after the player respawns.
- /spec
- After a player enters a vehicle as a passenger, Administrators have to /spec again.
- Knife sync bug.
- Gate passwords reset every time the server restarted.
- OnPlayerDeath related bug.
- Climbing bug resulting in losing health.
- /dufflebag withdraw says you don't have enough materials on you.
- Name tag bug where a player is assigned an invalid name tag not carrying their name and id.
- /lastbans shows the Administrator's name instead of the banned player's name.
- Players spawning at Las Venturas anymore when they crash and losing a vest (if they had one).
- /joingang still works after a player has been banned from using /joingang.
- A player's name is filled with random colors when you press tab.
- /purchase showed nothing to Platinum VIP's.
- /newb showing invalid rank names.
- Players falling after they spawn their character if their virtual world or interior is greater than 0.
- /prisons doesn't show if players were jailed for LTA.
- /biz lock
- Players couldn't use the command: '/biz lock' inside their business.
- The business 3D Text Label wouldn't update the "Entry Fee" to "Entry Fee: Locked" after executing the command.
- /badge
- Players who executed '/badge' while on duty and hid their badge then died have their faction's color set to their name after they respawn.
- Players who executed '/badge' while on duty and hid their badge then relog have their faction's color set to their name despite the fact they had hidden their badge.
- Players falling from the interior once they get sent to death mode in an interior.
- Players who are on duty as a Cop or anything have their name tag color reset to WHITE once they die.
- Nametags.
- /userrk works on anyone even if the player is not in death/revive mode.
- /gethere
- Administrators have to execute the command twice if they were in an interior or virtual world because the other player would fall and lose health or armour.
- Players are able to use /contacts while their phone is off.
- /helpnewbie & /acceptbug can be used at admin jail or while cuffed or while in death mode.
- /jail and /arrest work on people who are already in Admin Jail or In-Character jail. Thus their time can be reduced.
- /spectate for Administrators.
- /dlock
- Players can not execute that command properly if they were in a faction/family and a group at the same time.
- /makegroupleader & /agiverank shows an Admin Error for Faction Director(s) or Faction Moderator(s)
- /dlock, /createdynamicvehicle and /editdynamicvehicle AGAIN.
- /editdynamicvehicle doesn't really update the group, family and faction via MySQL and relies on the server restart to update it all at once which isn't good.
- The executor had to use /editdynamicvehicle sirenfeature twice to park the car and /parkdynamicvehicle doesn't do anything in-game but does something via MYSQL.
Changed
- Admins can no longer kill a player with /sethp command (conflict reasons)
- The layout when a player receives or sends a text which solely depends on the player's contact list.
- The new layout does not include the player's full name anymore to avoid inciting metagame.
- Faction salaries.
- Grammar mistake with /getmats.
- "Materials Packages" to "Material Packages"
- Gold VIP+ get 20% off their admin jail times (/prison)
- Out-of-character and in-character chat layouts.
- CJNG group changed with armory alterations (unlisted purposely)
- /fsafe withdraw
- Family members can now withdraw up to 600 for drugs.
- Nametags
- Paused players now have [P] in red color beside their name.
- Do not contain health or armour anymore to avoid inciting metagame, to offer a realistic experience and because it's not needed anymore due to the server-sided health and armour system.
- /sethanickname -> /setnickname and made it available for all groups.
Removed
- /number & /phonebook because of the new contacts system.
- /c(h)eck(h)ack for Administrators because it is not needed because of the new server sided health and armour system.
- Contact Books from the 24/7 as they're no longer necessary.
- /kill command (conflicts with the new server sided health system, may be returned in future)
- Gold/Platinum VIP's get 20% less prison time.
- Nametags back to the old style.
* Credit to Hyaa for this update.