San Andreas Roleplay
Version 5.0.2(d)
This version is intended to refine the script and simplify things, in addition to fixing bugs that
have been encountered since launch. Thank you to everyone who raised script issues to the dev team.
Added
- Introduction to backward compatible samp
- Toggle weapon license (WEP_LIC_ENABLED)
- /togwl to accommodate in-game setting
- Families will now receive income from the points: mp1, mp2, sprunk factory (getmats -> 75% goes to family safe | sprunk fac -> +30 to family safe every time someone uses a sprunk machine)
- SCOTUS -> FJC
- /setmyfaction for faction moderation
- FJC now show on profile
- /undercover for Paragon
- /fsafe syntax to be more helpful
Fixed
- House saving bug
- CJNG armoury
- Biz entryfee restrictions
- Ammunation glitch
- Being able to /getdrink when not near the bar
- Heliblade exploit
- Report message for admins
- 24/7 dialog incorrectly listing prices
- It is now not possible to add sirenfeature to police vehicles, this was causing players lag
- Mat run rewards
- Numerous stylistic changes server-wide
- /apb for SANG
- An issue with texting minus numbers (i.e -666)
- /getseeds coordinates
- /dropcar prices
- Gate bug that kept resetting the faction value to 0
Changed
- Devs can no longer use /asay, and rather /dsay
- /listnewbie to reflect new changes
- Players now need 2 playing hours or more to get a gun
- Department radio chat restored to former version
- CJNG chat color
- Enabled /joingang
- Adminchat colour back to orange
- Skin stays on /quitfaction unless you're wearing a faction skin (or 'restricted skin')
- SCOTUS -> FJC
- /mask is now limited to FBI, HA, and S9
- VIP black market dialogue
* Credit to Dirk, AceSevenFive, Rellex, Vienna